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<channel>
	<title>Oricat Central</title>
	<link>http://www.oricat.com/blog</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Tue, 02 Sep 2008 09:11:55 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
			<item>
		<title>CT 3d Viewer demo</title>
		<link>http://www.oricat.com/blog/?p=62</link>
		<comments>http://www.oricat.com/blog/?p=62#comments</comments>
		<pubDate>Tue, 02 Sep 2008 09:09:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=62</guid>
		<description><![CDATA[Click on the swf below and use keys 1,2,3,4,5,6 on keyboard not number pad to manipulate the planes
 	
	
	
	
	
	
	
	
	
]]></description>
			<content:encoded><![CDATA[<p>Click on the swf below and use keys 1,2,3,4,5,6 on keyboard not number pad to manipulate the planes<br />
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	<param name="movie" value="http://www.oricat.com/blog/wp-content/uploads/2008/09/oneplanev01.swf">
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	<embed src="http://www.oricat.com/blog/wp-content/uploads/2008/09/oneplanev01.swf"  quality="high" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="sameDomain" scale="exactfit" type="application/x-shockwave-flash" width="400" height="400" bgcolor="#FFFFFF">
	</embed>
	</object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oricat.com/blog/?feed=rss2&amp;p=62</wfw:commentRss>
		</item>
		<item>
		<title>Ball Class</title>
		<link>http://www.oricat.com/blog/?p=58</link>
		<comments>http://www.oricat.com/blog/?p=58#comments</comments>
		<pubDate>Sat, 08 Mar 2008 07:05:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[fillMatrix]]></category>

		<category><![CDATA[jawbreaker]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=58</guid>
		<description><![CDATA[I&#8217;m embarking on a small OOP conversion of a game called Jawbreaker. (see earlier post)
Some random balls
 	
	
	
	
	
	
	
	
	
Ball code after the break
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m embarking on a small OOP conversion of a game called Jawbreaker. (see earlier post)</p>
<p>Some random balls</p>
<p> 	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/flash.cab#version=7,0,0,0" width="200" height="150">
	<param name="movie" value="http://www.oricat.com/blog/wp-content/uploads/2008/03/bitmap2.swf">
	<param value="sameDomain" name="allowScriptAccess"/>
	<param name="quality" value="high">
	<param name="scale" value="exactfit" />
	
	<embed src="http://www.oricat.com/blog/wp-content/uploads/2008/03/bitmap2.swf"  quality="high" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="sameDomain" scale="exactfit" type="application/x-shockwave-flash" width="200" height="150" bgcolor="#FFFFFF">
	</embed>
	</object></p>
<p>Ball code after the break</p>
<p> <a href="http://www.oricat.com/blog/?p=58#more-58" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oricat.com/blog/?feed=rss2&amp;p=58</wfw:commentRss>
		</item>
		<item>
		<title>Using filters to aid logic calculations</title>
		<link>http://www.oricat.com/blog/?p=43</link>
		<comments>http://www.oricat.com/blog/?p=43#comments</comments>
		<pubDate>Wed, 20 Feb 2008 08:28:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[BitmapData]]></category>

		<category><![CDATA[convolutionFilter]]></category>

		<category><![CDATA[maze]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=43</guid>
		<description><![CDATA[With the introduction of flash 8 we had the ability to manipulate bitmaps with filters. Flash player 9 optimises the calculations of these filters and flash player 10 promises to preform these calculations on the clients graphics hardware. I believe that there are many non-graphic applications of these technologies such as path finding.
In the example [...]]]></description>
			<content:encoded><![CDATA[<p>With the introduction of flash 8 we had the ability to manipulate bitmaps with filters. Flash player 9 optimises the calculations of these filters and flash player 10 promises to preform these calculations on the clients graphics hardware. I believe that there are many non-graphic applications of these technologies such as path finding.</p>
<p>In the example below I have investigated using a simple convolution filter to expand the area of colour by one pixel. Repetitively applying this filter allowed me to fill a maze like pouring a can of paint in a mouse maze. Once the destination is reached it is a simple process to back track and evaluate the route taken. This route will be the fastest possible.</p>
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	<param name="movie" value="http://www.oricat.com/blog/wp-content/uploads/2008/02/maze2.swf">
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	<param name="quality" value="high">
	<param name="scale" value="exactfit" />
	
	<embed src="http://www.oricat.com/blog/wp-content/uploads/2008/02/maze2.swf"  quality="high" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="sameDomain" scale="exactfit" type="application/x-shockwave-flash" width="400" height="200" bgcolor="#FFFFFF">
	</embed>
	</object></p>
<p><a href="http://www.oricat.com/blog/wp-content/uploads/2008/02/maze2.zip" title="maze2.zip">maze2.zip</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oricat.com/blog/?feed=rss2&amp;p=43</wfw:commentRss>
		</item>
		<item>
		<title>Simple Drawing in AS3 revisited</title>
		<link>http://www.oricat.com/blog/?p=41</link>
		<comments>http://www.oricat.com/blog/?p=41#comments</comments>
		<pubDate>Mon, 18 Feb 2008 20:42:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[BitmapData]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=41</guid>
		<description><![CDATA[This code draws with a predefined brush &#8220;brush&#8221; onto the screen when the mouse is down and moving. A colour picker allows you to modify the colour. 
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Matrix;
import flash.geom.ColorTransform
import fl.controls.ColorPicker;
import fl.events.ColorPickerEvent;
var ct:ColorTransform = new ColorTransform();
var myBitmapData:BitmapData = new BitmapData(200,200, false, 0xFFCCCCCC);
var myBitmap:Bitmap = new Bitmap(myBitmapData,&#8221;auto&#8221;,false);
var canvas:Sprite = new Sprite();
var size:Number = brush.width;
var offSet:Number = [...]]]></description>
			<content:encoded><![CDATA[<p>This code draws with a predefined brush &#8220;brush&#8221; onto the screen when the mouse is down and moving. A colour picker allows you to modify the colour. </p>
<blockquote><p>import flash.display.BitmapData;<br />
import flash.geom.Rectangle;<br />
import flash.geom.Matrix;<br />
import flash.geom.ColorTransform<br />
import fl.controls.ColorPicker;<br />
import fl.events.ColorPickerEvent;<br />
var ct:ColorTransform = new ColorTransform();<br />
var myBitmapData:BitmapData = new BitmapData(200,200, false, 0xFFCCCCCC);<br />
var myBitmap:Bitmap = new Bitmap(myBitmapData,&#8221;auto&#8221;,false);<br />
var canvas:Sprite = new Sprite();<br />
var size:Number = brush.width;<br />
var offSet:Number = Math.floor(size/2);<br />
var translateMatrix:Matrix = new Matrix()<br />
var brushData:BitmapData = new BitmapData(int(brush.width), int(brush.height), true, 0&#215;00FF0000);<br />
init();<br />
function init(){<br />
 brushData.draw(brush, new Matrix, new ColorTransform, &#8220;normal&#8221;, brushData.rect, false);<br />
 brushColour.addEventListener(ColorPickerEvent.CHANGE,updateColour);<br />
 canvas.addChild(myBitmap);<br />
 addChild(canvas)<br />
 canvas.addEventListener(MouseEvent.MOUSE_DOWN, startDraw);<br />
 canvas.addEventListener(MouseEvent.MOUSE_UP, endDraw);<br />
 canvas.addEventListener(MouseEvent.ROLL_OUT, endDraw);<br />
 brushColour.selectedColor = 0xFFFFFF;<br />
}<br />
function updateColour(e:Event){<br />
 ct.color = brushColour.selectedColor;<br />
}<br />
function startDraw(event:MouseEvent):void {<br />
 canvas.addEventListener(MouseEvent.MOUSE_MOVE, drawPoint);<br />
}<br />
function endDraw(event:MouseEvent):void {<br />
 canvas.removeEventListener(MouseEvent.MOUSE_MOVE, drawPoint);<br />
}<br />
function drawPoint(event:MouseEvent):void {<br />
 translateMatrix.tx = canvas.mouseX-offSet;<br />
 translateMatrix.ty = canvas.mouseY-offSet;<br />
 myBitmapData.draw(brushData,translateMatrix,ct,null,null,false)<br />
}</p></blockquote>
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	<param name="movie" value="http://www.oricat.com/blog/wp-content/uploads/2008/02/draw2.swf">
	<param value="sameDomain" name="allowScriptAccess"/>
	<param name="quality" value="high">
	<param name="scale" value="exactfit" />
	
	<embed src="http://www.oricat.com/blog/wp-content/uploads/2008/02/draw2.swf"  quality="high" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="sameDomain" scale="exactfit" type="application/x-shockwave-flash" width="240" height="200" bgcolor="#FFFFFF">
	</embed>
	</object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oricat.com/blog/?feed=rss2&amp;p=41</wfw:commentRss>
		</item>
		<item>
		<title>Simple Drawing in AS3</title>
		<link>http://www.oricat.com/blog/?p=39</link>
		<comments>http://www.oricat.com/blog/?p=39#comments</comments>
		<pubDate>Sat, 16 Feb 2008 15:59:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Bitmap]]></category>

		<category><![CDATA[BitmapData]]></category>

		<category><![CDATA[Rectangle]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=39</guid>
		<description><![CDATA[This code draws blue blocks onto the screen when the mouse is down and moving.
import flash.display.BitmapData;
import flash.geom.Rectangle;
var myBitmapData:BitmapData = new BitmapData(200,200, false, 0xFFCCCCCC);
var myBitmap:Bitmap = new Bitmap(myBitmapData,&#8221;auto&#8221;,false);
var maze:Sprite = new Sprite();
var size:Number = 10;
var offSet:Number = Math.floor(size/2);
maze.addChild(myBitmap);
addChild(maze)
maze.addEventListener(MouseEvent.MOUSE_DOWN, startDraw);
maze.addEventListener(MouseEvent.MOUSE_UP, endDraw);
maze.addEventListener(MouseEvent.ROLL_OUT, endDraw);
function startDraw(event:MouseEvent):void {
 maze.addEventListener(MouseEvent.MOUSE_MOVE, drawPoint);
}
function endDraw(event:MouseEvent):void {
 maze.removeEventListener(MouseEvent.MOUSE_MOVE, drawPoint);
}
function drawPoint(event:MouseEvent):void {
 var rect:Rectangle = new Rectangle(maze.mouseX-offSet, maze.mouseY-offSet,size,size)
 myBitmapData.fillRect(rect,0xFF0000FF);
}
	
	
	
	
	
	
	
	
	
]]></description>
			<content:encoded><![CDATA[<p>This code draws blue blocks onto the screen when the mouse is down and moving.</p>
<blockquote><p>import flash.display.BitmapData;<br />
import flash.geom.Rectangle;</p>
<p>var myBitmapData:BitmapData = new BitmapData(200,200, false, 0xFFCCCCCC);<br />
var myBitmap:Bitmap = new Bitmap(myBitmapData,&#8221;auto&#8221;,false);<br />
var maze:Sprite = new Sprite();<br />
var size:Number = 10;<br />
var offSet:Number = Math.floor(size/2);</p>
<p>maze.addChild(myBitmap);<br />
addChild(maze)<br />
maze.addEventListener(MouseEvent.MOUSE_DOWN, startDraw);<br />
maze.addEventListener(MouseEvent.MOUSE_UP, endDraw);<br />
maze.addEventListener(MouseEvent.ROLL_OUT, endDraw);</p>
<p>function startDraw(event:MouseEvent):void {<br />
 maze.addEventListener(MouseEvent.MOUSE_MOVE, drawPoint);<br />
}<br />
function endDraw(event:MouseEvent):void {<br />
 maze.removeEventListener(MouseEvent.MOUSE_MOVE, drawPoint);<br />
}<br />
function drawPoint(event:MouseEvent):void {<br />
 var rect:Rectangle = new Rectangle(maze.mouseX-offSet, maze.mouseY-offSet,size,size)<br />
 myBitmapData.fillRect(rect,0xFF0000FF);<br />
}</p></blockquote>
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	<param name="movie" value="http://www.oricat.com/blog/wp-content/uploads/2008/02/draw1.swf">
	<param value="sameDomain" name="allowScriptAccess"/>
	<param name="quality" value="high">
	<param name="scale" value="exactfit" />
	
	<embed src="http://www.oricat.com/blog/wp-content/uploads/2008/02/draw1.swf"  quality="high" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="sameDomain" scale="exactfit" type="application/x-shockwave-flash" width="200" height="200" bgcolor="#FFFFFF">
	</embed>
	</object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oricat.com/blog/?feed=rss2&amp;p=39</wfw:commentRss>
		</item>
		<item>
		<title>runnung man AS2</title>
		<link>http://www.oricat.com/blog/?p=34</link>
		<comments>http://www.oricat.com/blog/?p=34#comments</comments>
		<pubDate>Fri, 15 Feb 2008 07:59:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[AS2 actionscript]]></category>

		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=34</guid>
		<description><![CDATA[Scripted animation of movieclips with the addition of the concept of a center of mass.
	
	
	
	
	
	
	
	
	
]]></description>
			<content:encoded><![CDATA[<p>Scripted animation of movieclips with the addition of the concept of a center of mass.</p>
<p>	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/flash.cab#version=7,0,0,0" width="400" height="400">
	<param name="movie" value="http://www.oricat.com/blog/wp-content/uploads/2008/02/runningman07.swf">
	<param value="sameDomain" name="allowScriptAccess"/>
	<param name="quality" value="high">
	<param name="scale" value="exactfit" />
	
	<embed src="http://www.oricat.com/blog/wp-content/uploads/2008/02/runningman07.swf"  quality="high" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="sameDomain" scale="exactfit" type="application/x-shockwave-flash" width="400" height="400" bgcolor="#FFFFFF">
	</embed>
	</object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oricat.com/blog/?feed=rss2&amp;p=34</wfw:commentRss>
		</item>
		<item>
		<title>runningman</title>
		<link>http://www.oricat.com/blog/?p=26</link>
		<comments>http://www.oricat.com/blog/?p=26#comments</comments>
		<pubDate>Wed, 13 Feb 2008 11:09:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[AS2 actionscript]]></category>

		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=26</guid>
		<description><![CDATA[runningman is a simple interactive animation that allows the user to modify the phase and angles of each limb segment.
	
	
	
	
	
	
	
	
	
]]></description>
			<content:encoded><![CDATA[<p>runningman is a simple interactive animation that allows the user to modify the phase and angles of each limb segment.</p>
<p>	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/flash.cab#version=7,0,0,0" width="400" height="290.90909090909">
	<param name="movie" value="http://www.oricat.com/blog/wp-content/uploads/2008/02/runningman1.swf">
	<param value="sameDomain" name="allowScriptAccess"/>
	<param name="quality" value="high">
	<param name="scale" value="exactfit" />
	
	<embed src="http://www.oricat.com/blog/wp-content/uploads/2008/02/runningman1.swf"  quality="high" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="sameDomain" scale="exactfit" type="application/x-shockwave-flash" width="400" height="290.90909090909" bgcolor="#FFFFFF">
	</embed>
	</object><a href="http://www.oricat.com/blog/wp-content/uploads/2008/02/runningman.swf" title="runningman.swf"></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oricat.com/blog/?feed=rss2&amp;p=26</wfw:commentRss>
		</item>
		<item>
		<title>route</title>
		<link>http://www.oricat.com/blog/?p=21</link>
		<comments>http://www.oricat.com/blog/?p=21#comments</comments>
		<pubDate>Wed, 13 Feb 2008 10:51:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[AS2 actionscript]]></category>

		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=21</guid>
		<description><![CDATA[This is a slice and dice of an image. With a path tween added or a car.
	
	
	
	
	
	
	
	
	
]]></description>
			<content:encoded><![CDATA[<p>This is a slice and dice of an image. With a path tween added or a car.</p>
<p>	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/flash.cab#version=7,0,0,0" width="400" height="200">
	<param name="movie" value="http://www.oricat.com/blog/wp-content/uploads/2008/02/myroutev01.swf">
	<param value="sameDomain" name="allowScriptAccess"/>
	<param name="quality" value="high">
	<param name="scale" value="exactfit" />
	
	<embed src="http://www.oricat.com/blog/wp-content/uploads/2008/02/myroutev01.swf"  quality="high" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="sameDomain" scale="exactfit" type="application/x-shockwave-flash" width="400" height="200" bgcolor="#FFFFFF">
	</embed>
	</object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oricat.com/blog/?feed=rss2&amp;p=21</wfw:commentRss>
		</item>
		<item>
		<title>Monkey Arms</title>
		<link>http://www.oricat.com/blog/?p=19</link>
		<comments>http://www.oricat.com/blog/?p=19#comments</comments>
		<pubDate>Wed, 13 Feb 2008 10:48:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[AS2 actionscript]]></category>

		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=19</guid>
		<description><![CDATA[This is a demo of a monkey playing a xylophone. You can record your interactions and play them back.
	
	
	
	
	
	
	
	
	
]]></description>
			<content:encoded><![CDATA[<p>This is a demo of a monkey playing a xylophone. You can record your interactions and play them back.</p>
<p>	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/flash.cab#version=7,0,0,0" width="400" height="290.90909090909">
	<param name="movie" value="http://www.oricat.com/blog/wp-content/uploads/2008/02/monkeyarmsv007.swf">
	<param value="sameDomain" name="allowScriptAccess"/>
	<param name="quality" value="high">
	<param name="scale" value="exactfit" />
	
	<embed src="http://www.oricat.com/blog/wp-content/uploads/2008/02/monkeyarmsv007.swf"  quality="high" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="sameDomain" scale="exactfit" type="application/x-shockwave-flash" width="400" height="290.90909090909" bgcolor="#FFFFFF">
	</embed>
	</object><a href="http://www.oricat.com/blog/wp-content/uploads/2008/02/monkeyarmsv007.swf" title="monkeyarmsv007.swf"></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oricat.com/blog/?feed=rss2&amp;p=19</wfw:commentRss>
		</item>
		<item>
		<title>hemisphere</title>
		<link>http://www.oricat.com/blog/?p=16</link>
		<comments>http://www.oricat.com/blog/?p=16#comments</comments>
		<pubDate>Wed, 13 Feb 2008 10:44:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[AS2 actionscript]]></category>

		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.oricat.com/blog/?p=16</guid>
		<description><![CDATA[This is just a little test to evaluate mapping an vector image to a sphere. 
	
	
	
	
	
	
	
	
	
]]></description>
			<content:encoded><![CDATA[<p>This is just a little test to evaluate mapping an vector image to a sphere. </p>
<p>	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/flash.cab#version=7,0,0,0" width="400" height="133.33333333333">
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